The SF4 PC benchmark is available! http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip And the neat thing is that if you put the characters settings to low it switches to diffuse only. Very handpainted! Meaning it would probably looks like crap under other lighting conditions hehe. Interesting!
It will be evolving quit fast in the next weeks to come but I want to know if you get the "right" feel from it ? Do I look professional enought ? what about the presentation ? or the quality of my art ? please feel free to tell the truth haha https://www.artstation.com/paul_chanut
Looking for someone to convert a bunch of mid res Character into Lowpoly mobile specs. The highpoly models already exists, so its basicly just; retop, UV and bake. Nothing glamours, but should be pretty quick and easy process.Pm If your interested and want more info. Thanks!
I've tried turning off sRGB and changing the compression settings to Mask. To export I used Substance Painter's UE4 default Export that uses a RMA. For reference this is how the model looks in Sketchfab (It's not 100% Accurate but decent) https://skfb.ly/6BtTq help please :c
Hello my name is Sean, and I’m currently building a FPS multiplayer Brawler. As of right now game is RevShare. Project is about humorous characters brawling in the arena. Each character is unique and have their own set of weapons and utilities. As of right now just needing a 2D Artist . looking for an Artist who is able to…
Have been working on art gigs for the last few years on and off. Looking to do a few more gigs. Have done some one-offs of commissions such as tattoo designs, DnD characters, Game characters, and just original wall decor. Most of the work is done on paper and sketching has been the norm for the last several months.…
Hello, it's been sometime since I've been here, I'm looking for a freelancer that can help with updating a current model I have or redoing it from scratch. I'm requiring that it needs: -rigging -shape keys -movable parts/splits parented to the model for blender
I am co-creator of an online game called 'Eternal BattleGrounds' and we are in desperate search of 2D artists to do some work for us. What we are looking for specifically are people who can create images to be used on our online cards. The above image is pulled directly from our website and any images submitted should be…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…