Project Warcry Sci-Fi RTS by Elseware Entertainment Inc. Brief description: Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
I'm making this to look back on my learning and thought process throughout this project. I have a uni assignment where we have to make an interior environment with a hero asset as the clear focus. I've chosen to do the violin atelier in Whisper of the Heart following the concept that Seiji and Shizuku have grown up and Mr…
i didnt want to leave this with no comments, so i figured id say a few things: first off, it looks like you spent a total of 10 minutes on this "piece". i understand its a work in progress but maybe do some more progress before posting anything up. this is especially true because the time from your first post till your…
Hey Mark, The progress is coming along great. What I see as an opportunity is much like what has already been mentioned. More Polygons and push the spec. You are really relying on the Normal map to convey the light information and currently its doing an okay job of that, but Nmaps can't work alone. I took a section from…
@theonebutcher @chris1988green @KennyTies @nathanbarrett - Thanks Guys @Razorb - I'm pleased you like it mate, I'd hate to think that I made a rubbish job of your excellent concept @luke - Thanks dude, yeah the floor is flat geometry using POM with the exception of the main path which is slightly extruded out @Blaisoid I…
You get some really cruel comments, and the above (looking @ pangaea) is one of those. Jordan. BARDLER already said more than I really could here, but... Finish something. Just take this asset and finish it. Actually show your progress on it in small, doable steps. As much as "today I added x to the high poly" is fine! You…
+1 for Wendy regarding the high poly. It's fine to render them in Zbrush. Just put some time into the presentation (the beauty shot could have a specific pose and some dramatic lighting, while the regular sheet will be more classic to show the work from different angles). I just chime in again to say that you have talent…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…