I think the one-time DLC cards are retarded. I already paid $60, so I don't really feel like I should have to enter a code to get what I already paid for. I can understand your concern TGZ. Frankly I think the current game design philosophy is over, and we are in for a major shift in how games are made again. I hope that…
think of it this way: Would you prefer to be the "leased dressed" person there? As a recruiter I would suggest this: -Be yourself but do be careful about somethings - Shave/Hair kept - Clean clothes - no hangover face - Shower!!! (too many candidates smell bad) Belive it or not I have seen people come to interviews that…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
ok so I figured out the error, it was because I was trying to connect Chassis_joint to itself. I changed that by having a button in my menu change Chassis_joint to Root_Bone. I have created a few buttons that function properly but there are two buttons which I can't get to work and thats because they are using a string I…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
Do you also provide any example shader code for use in engines besides Unreal and Unity? I don't need a shader graph , but rather the actual shader code in something like hlsl or glsl.
v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
It's true that a lot of the entertainment industry is having difficulties, and is having to cope with the rapid changes in technology and media consumption. But that's just a natural consequence of progress. And it's not like this is the first time the entertainment industry has had to cope with cultural shifts. (often due…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…