Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
Hello. I've been lurking around here for a while. This is my first post. Let me start by introducing myself a bit. I've been modeling and texturing as a hobbyist for about 16 years, but only in the last 4 years have I really gotten serious about improving my work to a professional standard. I drifted towards doing high…
Hello! I am currently working on a piece for my portfolio class, C&C are welcomed :) *Concept Art used for "Bloodstained:Ritual of the Night" Programs that will be used -Zbrush -Maya -Substance -Unreal Sorry for inactivity``` during week 3 I went back to "polish" certain areas After working in Zbrush I decided to export…
Hey all, First off you can find my personal blog for this project here: http://www.noel-mahoney-art.blogspot.com This is my first major project that I am putting up on here and haven't got much experience with UDK at the minute but am eager to learn! So please be nice for the time being. :) My project is recreating the…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Madrid? Then Gameloft is the company for you! Gameloft Madrid is currently seeking experienced 3D artists specialized in vehicles and…
Im just looking for some feedback about post-graduate computer game courses in the UK. Or in face any options open to computer game graduates in the UK. Just to explain my situation: I am a recent graduate with a small portfolio. There are little to no game companies in my area. There is also the consensus that with so…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
Okay, seeing as how I'll be gone for 2 years without making any progress on these maps, I think it's fine to officially release all of my decent WIPs. These files are all in RARs containing the VMF files (some may contain several, showing progression of the map) and BSPs (some may be out of date compared to the VMF). I'm…