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VMF WIP Release; Mapping Resource

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Makkon polycounter
Okay, seeing as how I'll be gone for 2 years without making any progress on these maps, I think it's fine to officially release all of my decent WIPs. These files are all in RARs containing the VMF files (some may contain several, showing progression of the map) and BSPs (some may be out of date compared to the VMF). I'm doing this because I'm not likely to do anything with them when I get back, and because I want to help out some struggling artists and mappers. Interlopers.net is welcome to use these files in any way they see fit. These are for you guys.

You are welcome use use these in the following way:
1. You may open and view these files for educational purposes
2. You may modify and expand these files
3. You may release these maps compiled, modified or unchanged
4. You may redistribute these files
5. You may use sections or parts of these files in your own projects
6. You may use entire files in your own projects

UNDER THE FOLLOWING CONDITIONS
1. You give full credit to the original author Ben Hale, or Makkon. These files are artistic property and must be treated with respect to the creator.
2. You use these files with dignity and respect.
3. You do not redistribute modified VMFs
4. You do not redistribute map prefabs of these files
5. You do not distribute modified prefabs
6. You do not take full credit for modified maps or map sections. You may only release modified maps or map sections if you give credit to the original author Ben Hale, or Makkon.
<u>
General Map Files</u>

DM_Concrete
http://www.megaupload.com/?d=E9R1QEY0
dm_combinetest0008.jpg


DM_Darktown
http://www.megaupload.com/?d=AQT6NXI5
dm_darktown0009.jpg


DM_Shaft
http://www.megaupload.com/?d=L43CPCKQ
dm_shafta30005.jpg


DM_Spiral_Tower
http://www.megaupload.com/?d=0UG6ZRHT
dm_spiral_tower_a10008.jpg


DM_Trainhouse (never successfully compiled)
http://www.megaupload.com/?d=GOG47ZRX
dm_trainhouse_hammer01.jpg

DM_Wretched (several progression files)
http://www.megaupload.com/?d=O4OUPAUT
dm_wretched_b30000.jpg


<u>
Miscellaneous map files: mostly experiments or very very WIP projects
</u>


DM_Home (a wrecked home under construction)
http://www.megaupload.com/?d=E5ECJ983
dm_home.jpg

DM_House_on_a_Hill (Another wrecked home under construction, but with a front porch)
http://www.megaupload.com/?d=C5N7PMAC
dm_house_on_a_hill.jpg

DM_Metal
http://www.megaupload.com/?d=ZV9MXBZJ
dm_metal_a10000.jpg

DM_Open (just a room with some pilers and a skylight)
http://www.megaupload.com/?d=0XB61V4W
dm_open.jpg

DM_Pyramid (a big metal pyramid with combine textures; hollow on the inside)
http://www.megaupload.com/?d=M515ZSKO
dm_pyramid.jpg

DM_Truss (never compiled. Just a metal house in a jumble of trusses, using an established industrial motif)
http://www.megaupload.com/?d=Z3VGFASE
dm_truss.jpg

GM_Hallway_Makkon (just a simple hallway)
http://www.megaupload.com/?d=1MM2KGI0
gm_hall_makkon0000.jpg

***I could not release GM_Racecurves because the files were too enormous***

EDIT:
Extra maps and files


dm_mappingrace (a mapping race done with a friend, which turned out decently)
http://www.megaupload.com/?d=50TVPW7W
dm_mappingrace.jpg

dm_skywalks (not a complete map, more like a map section with some interesting geometry)
http://www.megaupload.com/?d=Q91D30A4
dm_slywalks.jpg

<u>Other Resources:
</u>

-Textures:

Textures used in DM_Darktown. Extract folder to hl2\ml2mp\materials
http://www.megaupload.com/?d=NMB1O4VE

Textures used in GM_Racecurves. Extract folder to hl2\ml2mp\materials
http://www.megaupload.com/?d=Y5S10OJS


On a related note, some of these maps use skyboxes from STALKER. You can get those skyboxes here: http://archive.facepunchstudios.com/showthread/?id=353450

Replies

  • Cody
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    Cody polycounter lvl 15
    You are God. Thank you.
  • Makkon
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    Makkon polycounter
    Thanks Cody wink.gif
    I just updated the post with some more pictures of maps, and added two new files (dm_mappingrace and dm_skywalks). I went through my entire folder, and I think now I have everything online worth uploading. Maybe next I can upload some of my models for everyone to check out.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Great job on posting these, Makkon. I hope they are treated well and respected by everyone who uses them and that you are credited correctly if distributed.
    Its definitely a great starting point for any mappers out there using the Source Engine. Good luck with everything, mate.

    -caseyjones
  • pliang
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    pliang polycounter lvl 17
    These will definitely get me started...great designs by the way.
  • hawken
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    hawken polycounter lvl 19
    really like the feeling you have going on here with these environments, fired up a few on my mac and everything ran smoothly - out of all of them, trainhouse was the most interesting. It's a shame it doesn't compile properly to give it the light and shadow it needs, but I know how much of a pain it can be, compiling for quake3 was no easier.

    Kinda got me interested in the whole mapping scene again, thanks.
  • Makkon
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    Makkon polycounter
    Thank you guys. I hope that people will find these useful too. I'm glad you like them.
    Hawken: Trainhouse is one of the maps I spent the least amount of time on, but it came from a burst of inspiration. I gave up on it after it compiled without a sun. Hopefully someone will figure out what's wrong and release a working, playable version. smile.gif

    Here's an upcoming release. The final release will not bear definite resemblance to an LDS temple. For one, I don't want deathmatch associated with a holy temple of God. Secondly, this is for a client, and this version is for a logo animation; he requested a combination of an LDS temple and a castle. The final release will just look like a castle/cathedral.

    But here it is so far:

    aho12Atmp.jpg
    s5712Btmp.jpg

    Also, here's the songs I made for the logo animation. Both are 17 seconds long.
    http://www.tindeck.com/audio/my/bzyx/LogoIntro_PianoStrings_exclusive_noTremlo
    http://www.tindeck.com/audio/my/tvth/LogoIntro_Strings_exclusive
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