It really depends on what you do with your time and where you are at artistically. As well as how much time you have to dedicate to it. If you work a full time job and can only spend 5-10 hrs per week you will naturally progress slower but you might be able to make up for it if you're a quick learner. Also I wouldn't look…
Heya mate, glad you posted your model for review. I like the design, as it reminds me slightly of something you'd see in an FF game. I'd like you to consider a few small items, I posted a model I made a few years back so we can compare some of the anatomy and zbrush workflow. 1) You're getting a lumpy feel because you're…
@Konras -> Thanks man! Yeah its really hard for this guy to find a face without expression, but i have couple of pic to guess it, so i am just trying to find a common ground where he can look like as ronaldo, but lets see how progress goes. Thanks again! :) @Joao -> Thanks man, now days i use perspective while sculpting…
Hehe, I just finished this same exact environment a few weeks ago. I ended up baking the planks onto a plane and texturing it that way. For the ocean I used a shader. It was really hard to make it look realistic and it is far from perfect. I would recommend checking out these links:…
Hey Polygon. I like the stuff you've shown on your website. Is it your intent to one day work full-time for a gaming company? And if it is would you prefer to work on war based games? If so, then your portfolio is pretty solid. If not, I suggest diversifying it a bit. Reach outside of the war box and do something from the…
Hey polycounters, Here I'll be sharing my progress of a scene I built for the Sketchfab 'Sci Fi Circus' challenge. Although I've completed the piece, I'd like to share the progress I captured along the way. Hopefully it may provide some use to one of you. ----------------------------------------------------- 0. Story It's…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
Hey guys! My name is Jaewoo kim. 3D environment artist(now student, soon to be unemployed). This is my first time actually posting something on Polycount. I really need your critique and help at this stage. I would like to hear all your critique because I need to improve. I've been making this Sci-fi religious concept…
Hey guys, decided next to mod leading I wanted to have a go at a gun again after several months of modelling, I've waited a while to post progress on the gun but I'll post some progress screens now, comments most welcome! first wip: solve the seem u see on that barrel and gave it a thickness. second screen: worked further…