Hey guys, thanks for all the great feedback. Snader - I agree, I've scaled them down a bit now. I still have them being cut off a bit, just because I thought it looked a little strange to fit the entire model into the thumb. Let me know if that looks any better. Serith - Thanks a lot for checking out my site and leaving a…
Hey Mike The scorpion piece is cool. I do think your shots spend time looking at it from a distance. I'd be more interested in getting a closer look at all time and work you put into making it functional and seeing detail where it would really be. Might be cool to give more of a story to the detail now. I've noticed a lot…
Long rambling post so here's a short, short stfu and get to the point preface: -Have a little tech scene I've been working on that I've decided i might want to try making into a little game while at the same time making top end art to put in my portfolio. -Don't know what sort of little game i want to make at this point.…
Hi all. I've been a long term lurker on this site, and now I finally feel ready to post up some of my work. First off; Hi, my name is Dan and I just graduated with a first degree in Game Art from University of Teesside here in the UK. I'd like to think my specialty is with mechanical objects like vehicles, weapons and…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
So I have this flaregun model that I've been working on for some time. It's nothing special but I've been using it to experience the different steps of creating an asset. And well I've hit a bit of a bump in the baking phase of the model. Obviously I'm using Marmoset toolbag to bake down my maps, and I'm getting quite a…
What ends up in the game engine is triangulated. You can use whatever works best for you. Quads are great because it allows for easier selection of rings and loops. Tris are often great for organic forms. You might want to force triangulate a non-planar quad that might be auto-triangulated in the wrong direction. afaik,…
Alright, sorry for the delay but here are the flats for the mud ground texture. Workflow for creation (approx. 4 hrs): 1. Start with basic diffuse, something with enough detail in colours to bring out the normals/specular nicely. Make sure the map is at least 2k, you can always downres it... 2. Adjust diffuse colour…
Good day everyone. I understand this question has been asked several times. I understand it is not the first and it definitely won't be the last and I also understand you guys have an extensive Wiki. I am actually not new to the art world. I have plenty of experience. I have been doing art for more than a decade. However,…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…