Hello, This is my first post here and it's already a question, I hope some of you guys can enlighten me on importing motion capture data into 3ds Max for use in a computer game. I've read alot of posts here and articles about motion capture elsewhere, but none gave me the answer I need. As I understand, without the…
Alright everything is looking good on my arms, now its the spine giving me trouble haha. Anyone know why when I create a Spline IK the bones of the back don't follow it? nothing jumps or changes rotations when I create the IK. I don't have anything locked on the bones. I can select the CVs and move the curve, but the bones…
well, whate ive been doing with stuff like this is putting a bone or two at the end of the shorts. making it IK(hair system in maya). putting a collision sphere at the IK handle. making the curve dynamic, and then making collision objects for the legs. worked out well. though i only know how to set it up in maya. not a…
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…
Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
Is it FK motion or are you involving IK in any way? Have you looked at any parent relations, the ankle or an IK/FK switch for example, which might affect the curves? I personally think this slide is a non-issue. If you look at the knees you can barely see the slide unless you know about it. I think the animation looks…
I'm not super-experienced with this, but one way I've seen is to use IK and an Attachment controller. Create an IK chain for each bone, then assign an Attachment controller to the position track of the bone's IK end effector (or goal). Assign the morphing mesh as the Attach mesh, then pick a face on the surface. Now the…