So guys I started level designing and I'm loving it! I am about to finish my first map for insurgency using Hammer editor. But I have some questions... 1) Should I just stick to hammer editor and create maps for source based game or should I start making levels in Unreal engine (or Unity) ? because compare to new engines…
Hi! Assuming you're using a game engine, I would start by checking it's documentation on landscape texturing (e.g. Unreal, Unity) and go from there. There's probably some sample content available, which you can learn from and re-use.
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
Hi all! New user here, so please let me know if I've missed something obvious. I'm very new to working in Blender and Unity - less than a year of experience - but I'm trying to make the transition from doing 2D graphics for games to doing 3D graphics for games. I'm making a LOT of mistakes, and learning bit by bit as I go,…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…
Hey there. Deuces Mcgee here; and I'm looking for people in the line of modeling, texturing and rigging modular game models. I've been using Unity for roughly 2 years as a coder and am confident enough to start building prefabs for the market. I'm familiar with 3d modeling formats and have dabbled on and off in blender for…
Hey Guys Haven't posted here much/before but I could use some help, so I figured I'd jump in. I'm working on a new project in Unity, full animation set with a character that has several cloth assets on the body. Nothing too intense, just strands that come off the forearms, and I'm trying to figure out which cloth setup…
Greetings, I am the Project Lead for INT. Our game is a Sci-Fi, space western, and built in a 3D modeled world. Please check out our website if you are interested: http://www.int-game.net/. We are looking for a dedicated animator to join our production team and assist in finishing the animations. Here is the job…