Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed…
I can't wait for the release of Diablo 4, so I decided to build an environment using Unreal Engine 5 to hold my anxiety. Diablo 3 is one of my favorite games, I've finished that game multiple times playing all night long, the same passion of playing it is the same of building it. I did almost everything from scratch,…
Joining in for fun, I might not be able to finish but it'll be fun challenge :) Going to redesign Lissandra as an Undead Queen, because nothing is colder than death's embrace ;)
Here's a WIP of the high poly I have for a mech that looks like it could be in war hammer. Concept credit goes to Iron Dog Studios http://www.irondogstudios.com/images/tater/mek_tater.html Critique is more than welcome ref My Model
After a year of inactivity, my new model is inspired by the wingman revolver from the game apex legends. While working on it, I used a few pipelines (fusion 360 + zbrush, zbrush live boolen, 3ds max smoothing groups + chamfer and traditional subdiv workflow) for practice. 14815 polys 2 4к textures sets…
Just started a new project on my free time,to brush up on some sculpting and pick up some new skills. This is the progress on the character so far, simple sculpt of the body mesh with some detailing started. I plan on refining the details and after that adding some more minute details. C&C very much appreciated!