Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…
I haven't quite started yet so I need all the help I can from all the people who have amazing abilities to make this realistic open world game like artists coders and people and 3d modellers and concept art to make it look like GTA 5 Please help. I'll hire anyone who will help me with this 3D project and has amazing…
Add geometry to the end of the blade and reproject, or, just pull out the tip polys on the model being projected on. With projection you can still jank around bits of your final model to suit the situation.
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
If you still have any problems with spikes in the mesh, try saving a morph target before projecting. Then switch back to the unprojected mesh in the morph target menu and paint back in the projection with the morph brush.
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Rework of old project, ive reworked the front, top, and engine cover. planning to fix the front rims aswell, reworked because of bad proportion on previous iteration. If you have the time pls visit the following sketchfab link model advice, criticism in any form would be appreciated. p.s assuming lighting and materials…
Hello, I'd like to share with you this trick which can make your life a way easier in some cases. Let's pick an example: a decal of small pile of leafs. To do it, we need a leaf texture. Usually it looks like this one on the right side, but for now let's say it's this from the left. We map a polygons with this texture and…
Hey folks! Back in July I wrapped up my Leadwerks engine sample level design project (The Zone), but I just recently finished the final video tour of the project due to distractions like getting married and building a (real) house. :) You can check out the video here: [ame]…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…