I know what I want to achieve, I just don't know if it exists and/or what it would be called. This script/effect takes the colors of an image and a mask (or selection) and "stretches" the colors on the edges of the mask outward, away from the mask. Another way to describe it could be: Each pixel outside the mask will take…
The title is very self explanatory but let me go into some details. About Me First of all, My name is Alex, I am almost 17, and I enjoy to code here and there and make little 2D games for personal, non-commercial use. Well for about two years I have been really trying to study 3D game development and trying to create small…
Hi everybody, I am looking for a talented 3d sculptor in order to create a face character based on a mix of 2 models references. I can provide good quality images for front and profile reference. I am looking for a realistic high res result. This would be a paid project - but URGENT. Thanks a lot. Simon
Holy crap, wow thanks for all the ideas and responses so far. Definitely a giant help. @Direwolf: Yeah, the level is for sure a weird setting and probably screwing up the sense of scale for this. I' ll probably change it to be more open. @Emanuel_palalic: Thanks! Yeah I was debating having the fire trails change to smoke…
Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…
DSG - Looking for Concept/Character/Texture Artist (MMOG Dev.) You will be working with Maya and 3DMax models. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from home. Past MMOG experience is a must, as in playing them, understanding them. Modeling and…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…
Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
Hello! I'm a seasoned (5+ years) 3D artist looking for a part-time work situation. I've worked on several AAA titles and can do stylized to realistic artwork, depending on the project. What I'm looking for is an interesting project and a great team. At this point I'd like to take on a broader range of responsibilities (I'd…
Hey Guys! My name is Austin, for the past year myself and 4 other guys have been working on a project. Our team consists of 2 programmers and 3 asset developers. The project is a mod for the game Arma 3. The models have to be in the poly range of about 5-20k range. A few of us are currently learning how to use Substance…