Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Thanks @YairMorr Yeah, I really wanted to push the pose more, particularly the arch of the back. The Tom and Jerry references are great to highlight how to push poses better and much appreciated :) I wish I could learn the skill to rig characters to make posing my sculpts a much better/faster process with better results.…
Hi all, here's the start of a personal fan art project to take a level from the Rare classic Banjo-Kazooie and attempt my own take on it. My aim is to take inspiration from the recent slew of remastered classic games to have come out over the last few years, Crash Bandicoot N.Sane Trilogy, Medievil, Ratchet and Clank PS4…
So I decided to come back to characters.. Ive been hopping around lately between the 3 main categories of hard surface, environment, and characters. I get frustrated with one and move to the other alot. I realized I make the most progress with characters and decided to stick with it (Hard to do after Firebert's comment…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead Pack Artist to join our production team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently…
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. About 15 employees been in business for over 10 years. Also pass this along to any friends/colleagues that may not visit the Polycount forums. Game Server Programmer We are seeking a C/C++…
Hey polycounters. This is a personal project that has been kicking around for 5 years or so now. We all have them don't we. Start a model and then just loose focus or interest. It was supposed to be a me getting the old ways out of my system. Doing the texturing by hand via Photoshop. Creating the Normal map/Specular…
About Us MFX is a boutique design studio in Malaysia specialising in design, animation and visual effects. A dedicated creative team armed with the latest technology provides award-winning service to local and international clients. Their work in 2D, 3D, special effects and design has won awards every year since MFX was…