Hey ya'll, I'm trying to wrap particularly long hair planes with a curve insert mesh brush in Zbrush along a hair shell. I cannot get the full shell in one camera view. Is there a way to extend or add-on a painted curve stroke after it's been applied?
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
That's expected (to a degree). If the background is very bright, there is less contrast for the reflection to show up against, especially when looking right at the reflecting surface rather than at a glancing angle (Fresnel). You can see that the reflection is still there, just very faint. Basically, the dark parts of the…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
Even after multiple reinstall attempts, it still get a black screen whenever I boot it, and as a side note, there was no option for Windows build support when I was selecting modules (or w/e) when I installed it. I can't seem to find any solution of any archived Unity forums. http://i.imgur.com/odyn6sY.png
Looking to push limits of real-time character animations? UNITY Technologies is looking for talented and self-motivated Technical Animator in Stockholm with the artistic passion to master new Unity’s Mecanim animation system and bring imaginative characters to life in visually stunning demos showcasing Unity features for…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Depends on the scope where the variables are used, and the compiler used. Generally speaking, uninitialized variables that are used with no value will yield compiler errors but it's pretty possible that VC# auto-assigns default values to uninitialized variables. I know the Mono compiler from Unity does it for variables…