Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
Hi everyone i want to know how can i create Muddy Water on Ground ,Something like after rain effects,Water patches and mud are created .Any idea ,Do i have to create textures if so how
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
Hi guys! This is my first technical topic here, and I hope I'm doing it correctly. I'm trying to create an interior like the one in this reference picture, but I can't seem to get the same lighting. I'm using a V-Ray dome to light the scene evenly and a V-Ray sun for the light on the wall. Generally, it looks okay, but as…
Thanks for taking to time. how would I create a node with outputs from a rock generator i created. Im trying to fallow a Daniel Thiger video and am stumped how he did it. Hope I/it makes sense.
I'm creating a Dragon for a University project, i'm in the process of retoping it before I start to add details. As you can see in the attachments, i'm having some issues with zRemesher, any ideas why it's creating this terrible mesh at the base of the tail?