Hey everyone. I am a freelance animator and have been working remotely and in-house primarily in the film and advertising sectors, but I also have experience working on AAA titles and various indie games as well. I am always looking for a new challenge and am quick to adapt to what ever task is thrown my way. If you would…
Hey, I've made a sword for doom and I'm looking for feedback. I can't really put my finger on what's wrong. Looking for constructive criticism, like "the textures suck because ...." Also, tell me what you think of the overall idea of the sword
Greetings Forum members, My name is Ty and I am the project manager at Creative Game Tech. We are looking for Strong, Self-motivated and Team players to join our project. I have posted here in the past and had tremendous success. As we are growing we now have open positions to fill. We have been live and working for two…
@Joao Sapiro Thanks! That's the thing, I want to get help through therapy but I can't afford it. I wish it was free because I would have gone there a long time ago. My only solution for now is to earn money and then I could go. But there's something you should know, if I see my work sells and I make people happy, I will…
Latest ------ I would like to hear impressions regarding this scene. I've been looking at it too long so I'm not 100% regarding the light, colors, assets, etc. It's kind of supposed to be more on the stylized, exaggerated side of things. Think Overwatch but not quite on that level of everything being bulky and modular.…
Title pretty much says everything. I'm looking for actual game assets that I could study in order to gain a better idea of what kinda topology I should be doing in my own personal work. I'm not sure where to look. If I were to go on sketchfab or similar I wouldn't know if they're good examples or not. I was looking at…
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
Looking to make a heroic "buzz lightyear" type character. Got my base mesh and trying to make the form look friendly but heroic. I'm not sure what exactly i'm looking for and maybe you folks can find something I missed. I'm mainly focusing on the head right now but any critique is 'preciated!
Hey there, Polycount! We’re Dan and Panzer from No Goblin! We’ve made unique games with heart like Roundabout and 100ft Robot Golf, and we’re now looking to grow and build a unique, diverse team for No Goblin Game 3 and beyond.Our goal as studio runners is to build the team experience that we wished we’d had back in our…