Hey Francisco, the read I get from your portfolio at a glance is that it's trying to do a lot without doing any one thing really well. Characters AND Environments AND Vehicles that don't really reveal your strength. I want to talk about your Space Break scene specifically. You have what seems to be a fairly realistic…
There's something about making a minotaur that new Zbrushers are drawn to. It was one of the first character attempts myself, and I struggled with it. I recommend doing anatomy studies/sculpts. Start to know the placement of muscles and how everything connects, how one muscle looks a certain way under lighting conditions,…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
EDIT: So I recreated the mesh exactly the same way and I noticed that when I bake the booleans down into the original mesh, I get edges in 2 of the corners of the mesh to support the ngons as @icegodofhungary suggested: If I then select all hard edges and bevel, they bevel as intended. If I delete those 2 support edges…
Hi all. Once again I´m making yet another personal environment project. I got this idea from my previous projects where I needed to make some rock walls. I really liked to make those and I never really did any ruins before so I wanted to weld all of these ideas into this. Also I want to learn more about static lighting…
So I'm trying to develop my first game. When I first got into indie game making, I wanted to make some sort of epic MMORPG that would easily rival WoW, and that combined the best of all that I've experienced in PC gaming. The idea turned into a isometric d3 scifi multiplayer rpg... That turned into a single player, Half…
awesome! this is just the kind of crits i needed. @kaburan: thanks. truth be told when i started to make my portfolio site about a year back, i copied some code from your site when i was learning how to do html.. mostly just for the rollovers. :D @gskol: regarding the environments, yes i will do that immediately. on the…
I don't know, I think modding's dying off really, at least the potential playerbases are. Sustaining plenty like even 30+ humans is rare if you're lucky that the gameplay isn't CS fare. HL2 was popular on moddb BEFORE IT EVEN CAME OUT! Lots of dead ambitious projects always start up for it because there's some false sense…
Wooooooaaaaa, hahah steady on there mate. 1s things 1st, the railing looks great and has a nice color pallete/detailing. I dont understand the rest in the latest pic though, insanely saturated and glowing almost, looks like the railing is floating in a scifi acid trip and not grounded together at all. I would desatureate…
The engine looks unfinished as there are angular cylinders that looks like they should be smooth, it also looks a bit blobby in place. I also think you should either texture it everything or nothing as otherwise it'll just look like you abandoned the project. The cathedral looks kind of promising but the lighting is very…