For a first person game with modern graphics you probably would bevel an asset like that, especially if you expect players to walk up to them. With normal maps you generally don't need to bevel assets if it wont have a noticeable effect on the silhouette, and for a 3rd person or top down game (or something more stylized)…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories.We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
Hi everyone, first time posting here. I was suggested to post here for a project that I just finished. After my last project, I was wondering what I could do. One of my previous teacher suggested that I could revamp a level from a game that hasn't been made in a long time and I chose Banjo-Kazooie. I gathered informations…
Is Quadruple A simply a marketing term? https://gamerant.com/ubisoft-ceo-skull-and-bones-70-price-quadruple-a-game/ This game was meant to be a stand alone version of the pirate elements of Assassins creed black flag and seemed to give the impression of very immersive and realistic naval combat (more Master and Commander…
now that's hardcore, lol sounds like something to do if game was going to switch or mobile, but if that is the case, then I am rich and I hire somebody who already knows how to do such things, haha