I have started a new series of videos on my YouTube channel aimed at helping artists learn to created shaders in Unreal Engine 4’s Material Editor. The videos start with the basics and will build up to more complex techniques as we go along. There are 4 videos available so far, but I’ll be releasing a new one every…
Using PaintEffects for Wires/cables in Maya- http://vimeo.com/28203992 I start by using the Paint Effects -Gold Brush. Then draw the wire/cable shapes. Global Scale = width. Sample Density = faceting. Display Qualty = sides around. display quality does not convert to polygons(?) Shelf script: Convert to…
Hey guys, just in case someone is interested in my workflow for how to create portfolio ready renders inside Unreal Engine 4. People asked me how i do it. Here is the answer:https://www.artstation.com/artwork/1JGdL I hope it´s useful for you and i hope you like it! Thank you, Gazu
Hi Everyone, I hope some of you find some use for this free resource. :) In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered. Modeling a Car Rim in 3ds Max Thanks, - Riki
What's going on, fellow devs. I recently uploaded a kind of informative video about what channel packing is and why it is important. Additionally, I will show you how to pack your textures in Photoshop and finally, we are going to set it up correctly in Unreal Engine. Channel packing sounds familiar to experienced users,…
Hey everyone, Just wanted to do a quick show off of one of my sites - I've just done a big clean up and update after way too long neglecting it - and see what your general impressions of it are (all c&c welcome). There's not too much content on it at the moment, mainly just a bunch of video tutes I did for an old game…
https://vimeo.com/149068069 Hexels is an exciting grid-based painting tool that enables you to effortlessly create brilliant works of art. Hexels 2 brings long-awaited features like animation and layers, a sharp, customizable interface, refined painting tools, and a slew of other improvements to bring you the most dynamic…
Hey there! I'm brand new to the animation stuff in Maya (basic knowledge). I would like to know more about how to animate first person and third person characters (Idle, Walk, Run, Jump etc.) Has anyone good learning resources for getting started in animations for especially first person animations in video games?…