I'm trying to think of a way to UV map fur cards so I can use the body diffuse texture to tint the colour of the cards. I have an idea of how it would look in uv space. The cards UV's would be squashed vertically so its just a line, and each card is placed in uv space in the same location where the cards root is on the…
Hey guys, This is my latest personal project, a tommy gun. It has 3720 tris, with normal, spec and diffuse. Any advice is highly appriciated. Cheers, http://i1228.photobucket.com/albums/..._tommycopy.jpg http://i1228.photobucket.com/albums/...screenwire.jpg
UPDATE 17/2/2018: We are right now looking at potential candidates and have therefore closed off submissions for now :) Tunnel Vision Games is looking for a 3D artist who can work on our first-person puzzle game See You On The Other Side, which is being developed in Unity. We need your help taking the game’s visuals to the…
Since people requested it here's a little breakdown for the fur on my helmet (and furry balls) It's not really revolutionary in any way and it's largely based on the Ryse moss tutorial.
Hi guys, I did some lowpoly modeling and baking test on this gun, I modeled its base in maya, made its normal map in NDO and textured it in DDo(Quixel Suite), let me know what do you think guys. Thanks :)
Howdy!:poly142: Since I've not been able to score a job anywhere, I've instead been working on my own little iPhone game!:poly118: :) It is currently available worldwide and therefore I'd love it if all of you sexy beasts could take a look at it and maybe give it a go!:poly136::thumbup: [vv]60914053[/vv] The game is a bit…