Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
Hi guys! My name is Miguel Cardoso and I'm looking for artists to help me create Hold My Ale.At this point the art style I'm using is realistic. I'm developing the game in Unreal Engine. I'm a coder and I'm not here asking for help without nothing to show of my part as you can see in the videos below.This is not my first…
When you're baking a normal map from HP to LP, you'll need to remember this rule "You'll need an UV seam split on every sharp edge, but you don't need to add a sharp edge for every UV seam". Even though your beveled model with those kind of sharp edges looks good shading-wise, it forces you to place UV seams onto your…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
Hi everyone ! Thanks for all the comments and advices :) About the top of the Tower, yeah you've probably right, I added that because tje "piece" seemed to be not nishied when you turned around (not a problem on the concept, but when you look at the back in 3D, that was not very pretty :) ) I did this to contrast with the…
Hi! I recently finished a huge personal project that I am eager to share! I got the idea to scan individual construction materials and bake them down into very detailed height maps to be used in Substance Designer. This way you can almost achieve scan quality in a non destructive workflow. I went to the store and started…
( The game will set inside an crazy underground world ! ) ( Aerial View ) ( Beginning of the game at a place known to be the end of the World, the final Limit... ) Hello, I'm Hermann kayode, a 2d artist from africa wich worked on a project long time ago (2014 ) It was an action 2d platformer in the like of Symphony of the…
Project Name Five Rings Online Description Five Rings Online is a virtual reality online role playing game. Think SAO. The project was shaped from the ground up to support the Oculus Rift and Razor hydra. These peripherals though fully integrated, are optional. The combat is real-time, fast-paced and physics based.…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…