Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
Hey guys! Trying to optimize my hotkey use and consolidate the keys that I use. I've used Perna's smart create to make some of my own, but those only work in the subobject level. What I'd like to do is have keys that alter depending on if I'm working in spline, poly, or UV. For instance, it would be really nice if I could…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
I know the way to get world/object space normal map in maya 7 (not use plus-in), but how can I create tangent normal map?use lighting or something?there is a link(I have no a visa card:(): tangent normal map with lighting
Hello everyone! How do I go about creating a large out doors environment like a lot of fields or canyons or mountain ranges? For films rather than games but any and all advice is welcome! I am a bit stuck with it all really, I might as well list all the questions I have about it rather than a large paragraph. How do I…
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…
there's some interesting maths regarding combining normal maps..... you can add the normals together and normalize the result but this does not give the correct result as it generates a kind of blended/average result. To do the math correctly you create a transform matrix from the base normal and then transform the…
Hi guys, I'm trying to create fire that will stay still during an animation, like a freeze frame. I can get it working if I use the flame.ma from fluid examples in the visor and then detach time in the connection editor. This works perfectly until I close the file and then re-open it again. I assume cache'ing might have…
Hello there friendly folks I need some help. I'm creating a believable fur for a game art character. Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would…
Newbie question here.. When I Qmesh something like this some edges separate like this... What is the problem and how can I fix it? How do I weld the 2 edges together without creating another poly in between? Thanks! Also, I've used close holes and fix mesh to solve the problem but I'd like to know how I can prevent this in…