I've seen a couple of people who've mentioned using the toolbag 2 beta on the hangout or on different parts of the forum. I swore to myself I'd buy toolbag if the Torchbearer got in since I used toolbag for the first time for that one's marketing piece. But since toolbag 2 is coming pretty soon and it's not a free upgrade…
In addition to that, Marmoset Toolbag 2 now supports synced normal maps with 3DS Max for better quality, try the demo here: http://www.marmoset.co/toolbag
The substance SBRAR loader is no longer supported in Toolbag, as of version 4.0. This was removed at the request of Adobe/Substance. To render substance materials in Toolbag, you'll need to export image files such as TGA or PNG.
Hi. I decided to bake my textures in Marmoset Toolbag and then texture them in Painter. Everything is perfect instead one thing: There's flipped normal shading on that marked part of the mesh. In Toolbag it looks properly: How to solve this?
Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
Toolbag v.4.04 (4043) Win10 Home Version 22H2 OS 19045.2604 64Bit Started up Toolbag today, click on Bake Project and kaboom. Open project and I think it starts to reference meshes and, Kaboom. Wazzup? Thanks in advance for any help. Cheerio