This is a blacksmith scene I'm working on, I modeled out everything myself and I'm using some of the pieces in the scene for my portfolio, and eventually when this scene is done it will go into my portfolio too. I just wanted to get some fresh eyes on it and maybe get some feedback, when your the only one looking at…
I'm working on a scene with a character in Marmoset, the scene grew as I added elements to the scene after it reached 1.5 GB and (7-10 million triangles) I started experience crashes on loading scene in 50% of cases. After I added 10 more millions triangles, the scene file reached 2.2 GB size and now Marmoset always…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
Hello! I have created a Feudal Japan scene during 2020 lockdown. Being very heavily inspired by that Feudal Japan challenge, I wanted to create a showroom. After 3 years, I have decided to come back to this project and give it a up to date optimization with the latest technologies in Unreal Engine (Lumen, Nanite etc) and…
This is a scene I created based on a concept from Blizzard. I used 3DS Max, Zbrush, XNormals, and the scene was assembled in UDK. Any and all feedback would be greatly appreciated.