Hey everyone! I'm seeking to enhance my ArtStation portfolio and would appreciate your input. Could you please take a look and provide your thoughts? I'm open to constructive criticism and advice on how to make it more professional and appealing. If you believe something should be removed to maintain quality, I'd love to…
Yup. It's all about money and power. Just last year Microsoft orchestrated what can only be described as a hostile "takeover" of Open AI. They forced unwanted board members out and replaced them with their own corrupt and loyal cronies.
Trying to get into sculpting shit some more. Seen some sculpts with the eyelids closed, and a lot with the lids open. Is there any particular reason for doing them open/closed, or does it just boil down to personal preference? What are the pros and cons?
I have finished a character in Zbrush but now I want to sculpt it with his mouth open with 3D layer, the problem is when I open the mouth with the move brush, the polygon are stretch. How can I have my character open his mouth without having this problem and without losing any details from the head ? Thanks for the answer
gnoop said: haha yeah, different topic. but agreed most public sbsars are sorta useless and need to be redone to at least open parameters, or just enable the different mapping methods. i don't get the whole "this is procedural!" thing while nothing but a handful of parameters can be tuned in the end.