Wizards, Is it possible to tell MAX to automatically center the pivot of a new object? Re: If I shift-drag an object from a pre-existing object that new objects pivot is automagically snapped to its center.
Hello, I'm just getting into sculpting with mudbox 2011, and got a question about working with multiple objects. For example, Imagine having one object as your character and another object representing some sort of belt. I imported the 'belt' object later, after I did some sculpting on the object I started with. Now I just…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
to be pedantic... Tangent space normal mapping should be viewed as a modification to the low poly surface normals rather than a replacement/override (because that's exactly what it is). object/world space normal mapping is more like a replacement
The model I'm currently working on has too many objects for what I need to do. Does anyone know of a way to combine objects, but preserve each object's UV map?
SOLVED - if you hold CTRL while doing the change component RMB gesture, it won't select a new object In Maya, if you have Object A selected and then do a RMB gesture to change component selection, any other object that is under the cursor will become selected. Is there a way to disable this so that component mode is…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
another diversion :) doing the above demo snippet, I approximated the mapping of the two objects to similar scaling an position though the illusion is ruined the moment I rotate the entire object :anguished: So it got me thinking about linking the mapping gizmo of both objects to a helper..... seems it works :) the script…