Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
update on columbos hand. I use the dam standard to kind of sketch out the details. works better than the standard brush but you do get a lot of mesh pinchinghands are 'swear word' pain in the butt tbh I used to copy and paste 1 finished finger back in the 90's , then adjust, but now I just sculpt them all seprarately, not…
Little update, finished up some street signs. Going to really have to focus on getting the rest of the scene done this week. So I can really focus up on the vehicle.
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Hi! I'm learning animation and I was working on this walk with the blender Rain character. I'm still learning and I got the Animator's Survival Kit Book and used the walk cycle page to help make this. I know it still needs more work and I'm here to get feedback on what improvements I need to make. Thank you!…
Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…
The shape is not easy to see in this picture, but I'd say you could make a flat strip getting that tire-like shape ready and then use bend modifiers to achieve a similar deformation.
Gonna try my hand on the hard surface environment! Made a quick mock up in blender to get a feel for scale and lighting. Having a hard time getting the perspective and the camera positioning but ill worry about that in UE5. Now off to start working on the props!