Project Paper Plane Hello polydoods! We're a group of second year students at the Game Assembly in Malmö, Sweden and we'd like to share our current project with you! We got 10 weeks to make a space shooter kind of game with an fps player view. Those were pretty much the only limitations we had in terms of design. The rest…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
hey folks. I recently noticed that some people have problems with the crotch area of their character, and it reminded me that when i started modeling, the crotch was a big, hazy, confusion. so i spent about fuck-all minutes last night and made a little mini tutorial. this is ONE way of doing it. there are plenty others.…
Welcome to the 2D Noob challenge! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post two entries, the most creative idea and…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
Hi! This is my first post here in the 3d section, I am sorry if there is a main thread going on, I tried global search, and forum search but only found individual postings. So here I go, my attempts with creating a library of pbr über shaders with blender/cycles. SSS Skin Shader (model is that scanned head you can find…
Hello guys! I am starting a new project, and after a few days of thinking and researching I have begun the making of a project I'll call "Virus Curfew" for the time being. I plan to finish by New Year's Eve and add this piece to my portfolio. I am going to build this scene inside of UE4, and if i find the time i might make…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…