Environment and Prop Artist 3D Artist specialising in Environment and Environment Props creation. Looking for paid work. Open to any work of this nature. Online Portfolio- Artstation- Rhys Armstrong My workflow consists of: * Creating a high-poly model in either Maya or Zbrush, * Retopo/low poly version creation in Maya, *…
Thanks for the reply. The problem is, someday I want to model vehicles, and the other day I want to model props. I think I like modeling props more, but I can't take insperation from anything :poly117: .
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…
Hey, So I am currently at the stage where I need to model the ground level for my environment. However, I'm sort of stumped. Normall I would block it out in UDK and paint the textures and use advanced texture blending on the ground itself. However, this is for a render in Max, and I'm not quite sure how to proceed. I was…
I want to start learning modeling for games and i am reading a book right now and I also watched all videos from Ben Mathis (loved the videos! although i am a Maya user) but i am afraid i don't have the same concept skills as he has. Do you guys know of any links where i can find some cool character concepts with images…
Salutations! My name is Raymond Arnold. I recently graduated from Full Sail University with a degree in computer animation. While I am proficient at most aspects of CGI, my focus is on organic modeling, relating to both characters and environments. I am proficient in Maya and Zbrush, and skilled at modeling, texturing, UV…
You really need to be confident and push those shadows and highlights. At the moment, the skin of your character has two colours: blue, and a marginally darker blue. If you look at Blizzards draenei, he has a vast and vivid range of colour in his body. There's deep violets for the darkest shadows, blue midtones with a…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…