Hi Guys, Do you know of a way how I could export all settings of my Maya. I have a bunch of different settings at home and it would be really handy to be able to import it somewhere including the tool settings grid settings etc. Cheers.
Hi guys, I've searched and not found anything on this topic yet and I unfortunately don't have the time to watch hours of tuts in order to learn this, so I need your help. It's been 6 years since I used Maya and I've only just started to use Bifrost. I have a 3d mesh (logo) that I need to liquify into a sphere (birfost…
Hello, i found two ways to render blockout colormap: 1. Assign different materials to different parts, then duplicate mesh and transfer colormap(too long time transfer(on highend PC about 1-3 minutes, size dependent) and not precise sometimes) 2. 3d Paint tool, simply not so comfortable to use(if i need to paint different…
Hey guys and girls, I'm trying to export a mesh from Maya 2012 for Dota 2 via FBX but for some reason the skins are not getting exported. When I open the .fbx in Max, it's not bound. Binding in Max and re-exporting as .fbx works, though it causes other issues with the position. I'm at the end of my rope as far as…
Hi, It's so time consuming that i can't select elements by making marquee selections in maya. Does anyone have script which turns on element selection mode? I know, that if I double click, it selects element. But you have to double click on each single element... so time consuming. I know you can select faces and grow…
So far when it comes to rendering using mental ray I found out that objects (In Maya) only shows when there's no skybox obstructing the way...however I am currently working on a world right now and I need a skybox to go with it. I'm using an High Dynamic Range Image map for the light source but does anyone know a more…
Looking for an animator that uses maya to animate. The player character and 2 bad guys to create a playable game demo alpha. Going for a side scroller hack and slash metroidvania in 3d. The models exist they just need key frames, some models are already rigged but if you would like to use a custom rig that is just fine as…
Have looked through all the possible scenarios on google but none of them seems to be the case of mine. So i was working in rigging my character and apply many sets of IK infinite stretch & squash fuctions on all the needed Ik spline joint sets...i used to have those sets of nodes in my hypershade but suddenly they were…
I recently "dived" into mayas c++ api and oh god is that API complex and somehow weird -.- What I wanted to achieve is that I want to be able to draw guides onto a "live" mesh, like that: (that's about what i intend to achieve) I actually only need a little hint i don't want to ask for a full functioning code :D
I was wondering whenever i try bake my maps is there anyway to bake a tagent based normal and an object based normal at the same time using transfer maps? or do i have to go through baking object by object as tangent then re go through every object after changing maya from open gl or direct x if thats even possible?