Love this question; and love gushing about my favorites: Castlevania: Symphony of the Night (and others, esp Aria of Sorrow)- I've beaten this game so many times. I love how full of secrets it is. I love the weird uses of 3D. Visually speaking, I think a lot of my personal aesthetic actually comes from Castlevania. Pokemon…
Greevar I totally agree on a lot of the points and think most of them could use a little tweaking. My problem came from when people toss around unrealistic goals like "get rid of money". That's just not going to happen in anyone's lifetime, if you're lucky you might lay a good argument that can be used as a foundation to…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the main…
Evening, my name is Azrael, and I'm the Director/Producer/Project Manager/Head 2D Artist/Designer/Head Writer and eventual Voice Actor for the Parallel Zodiac Project. What am I making, you ask? A Full-3D Third-Person Tactical RPG with survival elements and romance options, set on two alien worlds at war. That being said,…
So, the votes have been cast on our Beat-Em-Up environment art / level design challenge! Over 250 people voted, and while the competition was tough (fantastic work from all who entered), Vincent "ParoXum" Mayeur has rumbled to victory with 37% of the vote! His detailed and colourful environment really stands out as a…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Environment Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the…