Hello everyone! BG on myself, the team, and the project: www.nmrih.com http://www.moddb.com/mods/no-more-room-in-hell http://steamcommunity.com/sharedfiles/filedetails/?id=92917582 IF YOU ARE INTERESTED IN THIS ASSIGNMENT EMAIL ME DIRECTLY AT: nmrih.maxx@gmail.com My name is Matt Kazan, I go by Maxx, or Maxx0rz. I…
Hello all, I am currently working on my demo reel and i need feedback. So thank you in advance to all who will contribute :) Font Kick Knockout - Updated from Louis Veillette on Vimeo.
Anyone know the magical criteria you have to have before Maya's preserve uv's will actually work, I'm constantly getting this annoying error. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit.
Hi all! I'm looking for work as a 3D Environment/Prop artist. I'm experienced with hard surface models from high poly to game ready assets. Portfolio - http://www.richardwileman.com Email - richard@richardwileman.com Thanks Richard
Just looking for some extra paid work, Props, Environments ,statues etc... please visit my Blog @ http://bingsblogfog.blogspot.com/ if you have any questions feel free to contact me at Bingham.dan@gmail.com thanks Dan
Unreal Engine PCG Parameters Explained: Control Everything from the Level Learn how to use PCG parameters in Unreal Engine to control trees, rocks, grass, and scaling directly from the level. This tutorial shows how to build a flexible and efficient workflow without reopening the PCG graph. https://youtu.be/f0-wWtI7KPk
Yeah, got it going now. I was just trying to get it to work around a shape that wasn't quite cylindrical enough. Works fine when I break it up more and then do a little tweaking afterwards. Thanks Mop.
Yeah Chilliskinner! hehehe! Yeah Anuxinamoon I do that as well sometimes. Sometimes I get a really complex mesh and I prefer to break it up and lay it in flat planes. I enjoy unwrapping as well. Something cool about the texture layout and how it wraps around the 3D model in creative ways. I'm still getting better and…
Hello, so I got this piece in Zbrush imported from Blender with perfect array modifier and the problem is that radial symmetry seems to not work correctly? Here I tried to sculpt on edges and result is not the same everywhere. I have mirror symmetry and local symmetry turned on, tried different combinations, google didnt…