Looking for work, style/rates flexible depending on needs. https://shadmcderpin.wixsite.com/doodlederf work examples here, or instagram.com/doodlederf Please send me a message if interested Email shadmcderpin at gmail dot com
A guide discussing UV layout pros and cons, posted recently: http://makehuman.org/node/420 anyone have any thoughts on whether this is about right, or complete falsehood? Feedback appreciated, oskar
Trailer FTW: http://io9.com/5101635/riddick-is-your-zen-buddhist-philosopher-of-space-murder If this is *anywhere* near as good as Escape from Butcher Bay, I'm lookin forward to it. :poly142:
Those are kind of just general guidelines to narrow down the kinds of people applying and what they expect. I'd just approximate it, personally. Realistically, different kinds of experience have different values, too so in the end; just apply if you think you could handle the role. It's okay to be sure of yourself in this…
I simply want to smooth a model while maintaining hard edges where I choose. I can jimmy rig this by adding extra edge loops near edges, but that tends to mess up my topology and doesn't achieve clean results. I like to model in low poly, then export a subdivided mesh to ZBrush where I add detail. But if the smoothing…
Hello Polycount, to start I'dont really now where to post this thread so I post here ^^ and secondly sorry for my aproximative english so, I'm french i'm studying IT (it's borring...) and i begin to learn 3d since almost two year ago now. later I would like to work in the CG "industie" like the most of you and I ask myself…
Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…