Hey guys. I really need some guide for workflow for creating characters for next gen and movies. I do understand something, i am not really sure if it's right or wrong, or what to do next and how. This is what i understand. 1.Poly modeled in Maya or Max, and sculpted detailed in Zbrush or Sculpted in Zbrush. 2. If it is in…
Hi guys this is one of my firsts thread on polycount, this time I want to share with you a my personal project. I want to rebuild an environment from Final Fantasy, Daguerreo. Dunno how many of you know this suggestive city placed in FF IX, then this is it ... , as you may see it's a little old as the years of the game :)…
Alright so, I wanted to share my prediction of what will eventually happen to the portable/mobile games market in the next several years, and see what you guys think. It's my personal belief that around the time the iPhone 5 and iPad 3's release (1-2) years these tablets and smart phones will begin to compete directly with…
A little scene in Marmoset Toolbag 4. Concept is some sort of ritual gone wrong and the aftermath, with strange roots growing from the sundered altar overtaking everything, as the ritual blood seeps into the stone. This piece is a hodgepodge of new and old stuff I've done. Skulls and angel statue were photoscans I did a…
Hello, Before I set out on a quest to create some next-gen game art using ZBrush, I wanted to ask a quick question. I understand how normal map project works from a hi-resolution piece of geometry (without UVs) to a low resolution piece of geometry (with UVs) but I was wondering if the same concept is applied for…
Hello fellow polycounters :) ! With the recent e3 and my admission at the Supinfocom school. I'm thinking of buying a new pc. I want it to be for next-gen gaming with max settings (Assassin's Creed Unity, The Division, Star Wars Battlefront etc...)and also for concept art, illustration, (and maybe animation/modeling for…
Evening all I've never posted anything here before, so I thought I'd share my current work in progress; an M5 Stuart Tank. Although I don't have any particular game engine in mind, I hope that the finished product will be suitable for use as a game asset. I'm aiming for a poly count of about 40,000 tris (which I think is…
Location: Krakow,
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currently looking for talented 3D Character Artist to join one of 20 live
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Hey guys, just on a break at work and thought I'd post up a quick problem I was having Firstly, I'm quite new to character rigging and working with a training series from Digital tutors on next-gen games characters in Maya. I've run into some trouble when trying to orient my joints - when I use the orient joint tool,…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…