"follow your heart. that's what i always do." what fritz? it's true man! i've never been into politics, learning about the stuff is a chore to me. my family was never into it. they were religious people that were going to vote republican just because that's the party they always supported, because their religion supports…
Hay guys, Hopefully you guys will come up with an easy solution. So I have this irregular landscape and around 300 houses(37 different models) that were placed according to a plan, right now they are all on the same level. I need to align them on the Z axis with the gizmo being where I want the landscape to intersect with…
I've recently been displaced of my first ever game art job and I'm getting a little antsy. In the mean time, I've been trying to learn Maya, ZBrush, and Unity to round out my tool-set (previously all Blender and UE4) while doing random freelance. How long on average do most people go without finding a new position? What…
Im not sure how accurate it is, but Ive actually heard that Pixar is one of the lower paying animation companies. They are able to pay lower than average because they have the prestige that every animator wants to work for them. How valid that all is, I dont know. But it's what I heard.
Looking for work, style/rates flexible depending on needs. https://shadmcderpin.wixsite.com/doodlederf work examples here, or instagram.com/doodlederf Please send me a message if interested Email shadmcderpin at gmail dot com
A guide discussing UV layout pros and cons, posted recently: http://makehuman.org/node/420 anyone have any thoughts on whether this is about right, or complete falsehood? Feedback appreciated, oskar
Trailer FTW: http://io9.com/5101635/riddick-is-your-zen-buddhist-philosopher-of-space-murder If this is *anywhere* near as good as Escape from Butcher Bay, I'm lookin forward to it. :poly142:
Those are kind of just general guidelines to narrow down the kinds of people applying and what they expect. I'd just approximate it, personally. Realistically, different kinds of experience have different values, too so in the end; just apply if you think you could handle the role. It's okay to be sure of yourself in this…
I simply want to smooth a model while maintaining hard edges where I choose. I can jimmy rig this by adding extra edge loops near edges, but that tends to mess up my topology and doesn't achieve clean results. I like to model in low poly, then export a subdivided mesh to ZBrush where I add detail. But if the smoothing…