Sperasoft is looking
for Senior 3D Character Artist (Krakow/Poland) + Relocation Support Location: Krakow, Poland Relocation and accommodation support provided. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are
currently looking for talented 3D Character Artist to join one of 20 live
projects…
I used Topogun way way back in the day when it first came out. I have kind-of ignored it since then. I recently saw that you can bake maps out from it now so it got me interested again. I am just SO SICK and TIRED of exporting/importing meshes into 10 different programs. Has anyone used these map gen features? How do they…
Looks like the resident character artists have been having a busy week. What Are You Working On? onelunglewis Autocon Chai Dan! Fuse JeremyRM Neox Nick Carver Robat Slipstream Snefer Threads To Check Out The NGHS, Polycount and Game-Artist Collaboration Battlefield 3 Gaming Event! The guys over at Next-Gen Hard Surface are…
Hi everyone. I finally got some confidence to post my 3d artwork. I'm still pretty new to character modelling and it's about time I started participating in polycount community instead of quietly lurking around. This is my 2nd ever character and I have mountains to climb to get to next-gen game standard, but I'm hoping you…
I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions. I wouldn't want him to be stuck with neutral face no matter what he does.. He will be…
Im a big SSX fan and always loved playing as Psymon on SSX3 and thought I would have a go at bringing him to current/next gen. I wanted to change the design only slightly so hes a bit more current and also looked super cool :) He stands at exactly 14k tris with 2x 2k maps. Lots I would like to go back and optimise like the…
Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
Got a problem lighting an asset in UDK. I've tried double checking everything I can think of. Its the artifacts in the specular that I can't seem to get rid of. I've even tried blank normal maps (totally blue) and blank spec maps (total white), and its does'nt seem to be them. Under Texture properties, I've turned mipmapp…
Hey guys, so I'm preparing a demo reel for Siggraph this year (anyone going?) and I hit a bit of a snag. I don't think I'll be able to bring my Stalker model to a fully finished state by Saturday morning, so I'm thinking of cutting it and just using some of the the things I've got on my website. The thing is, I would like…
Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…