I know i'm gonna get rid of the pillar and hall scene because they're look unfinished. I'm keeping the fountain and clock because im going put those two props in the Unreal Engine. I want to keep the Cube scene because i spent too much time on it. Those arent the only things that are going into my portfolio i have more…
Thanks for the help guys helped my friend out a lot also gave me info about how much i should charge: I was recently contracted to texture 2 rts models, they were both unrwrapped and everything i was givin two days, i got payed 200 for both of them you think that was a good amount? they were both really blocky and not too…
Im beginning to like the normal mapped pipeline more and more. But I agree on being just too much work for a single char. For an ex. It can take up to two bloody weeks, modelling and texturing. Looks like making chars these days are becoming more of a team effort. I agree with Soul. I think hf2 was a great example of a…
Seforin, glad I could help someone. And on my first post, too! Sage, thanks for the link. I'll have to check that out. I'm still having a heck of a time painting at this res. Even the one pixel pencil makes a line about as thick as two eyebrows on my model's face. I'm not quite sure how people are doing this, but I'll…
man renderhjs....i want to thank you for all your help in the other thread and here. i tried that script thingy. everything works except the buttons on the toolbar. when i stretch max all the way out over the two monitors....they are finally there in the left hand corner. so i can grab them to float. not too much of a…
Hi sneakyP. Looking really good. Two things stand out to me. His eyes are little too bright and there's something about his temples that just look messy or bumpy. I would also suggest messing a bit more with his hair and beard to break up the symmetry cause he seems unnaturally symmetrical when looking at these parts.…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
http://home.graffiti.net/amphlis/model1.html as u can see, this is supposed to be sum kind of a dino like model. i whooped this one up in a day or two. actually, this is my first model. i will be having a hard time trying 2 animate this thing in milkshape eventhough i created the legs using the cylinder parematives. p.s.…
I'm new to Substance Designer and having issues replicating the irregular brick pattern (inside the two windows) in the reference image below. I've experimented with tile/ brick generators but the brick shapes are too similar whereas tile random creates lots of great shapes but doesn't place the bricks in a realistic…
hey, the movie is just about to release in india, and i'm wondering if its worth the Rs.150 ticket (thats worth a big mac + a large coke + a large fries from McDs) i mean... the book was good and all, and u have to credit the "kid"! even two was good and i wanna read 3 right when it comes out! but how was the movie? i hear…