I'm new to Substance Designer and having issues replicating the irregular brick pattern (inside the two windows) in the reference image below.
I've experimented with tile/ brick generators but the brick shapes are too similar whereas tile random creates lots of great shapes but doesn't place the bricks in a realistic order. Is there any way I can get a mixture of long, thin, square, tall and regular sized bricks in one image whilst maintaining a normal brick pattern?
Replies
Create a Shape Node & Add it to a Tile --GENERATOR--
Using the tile generator change the middle size to about .31 or more or less, which will give some variation, Then Give the offset between .5 to 3.5
Same with the Offset random.
This will allow for some good variation in the Bricks.
2nd Way:
Using the Tile --GENERATOR-- (None of these work good on the sampler.)
Before doing the shape as above, Blend the shape with a second Shape Like this.
Invert the shape and use a transform 2D with no Tile & Blend it with the original Brick using the shape as a Mask, you'll get this look.
Hope this helps.