http://home.graffiti.net/amphlis/model1.html
as u can see, this is supposed to be sum kind of a dino like model. i whooped this one up in a day or two. actually, this is my first model.
i will be having a hard time trying 2 animate this thing in milkshape eventhough i created the legs using the cylinder parematives.
p.s. i'm very sorry for my poor spelling and grammar but i was too tired to type anything right.. lol
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Don't forget his spinosaur spines
p.s. i updated the website with more pictures. hes also supposed to be a quake 3 model though no one plays q3 anymore.
I dont remember modeling anything close to that when i was starting
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Me either. I'd keep a close eye on this one
hes also supposed to be a quake 3 model though no one plays q3 anymore.
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Uh...you do realize that according to a recent article on Gamespy, that Quake III is STILL more popular than UTK4.
I started out in the same way. Suffice to say no modeler would like to be as incapable as me after 5 (!) years. Better change the subject before that happens to you .
I had the same experience when working on tux a good four years back
i'm getting used to animating this thing. however.. i'll be aware of the this problem about exporting to md3..
p.s. is there an alternative plugin for milkshape to export to md3 instead of the default ones??
i'm using the 6DX v1.1.6 MD3 animation viewer. the death animations and the torso animations seems to be in-tact.
i encounterd two problems:
* the legs animations are out of order, when I selected the walk he seems idle, when I hit run, his legs are swimming etc.. I even entered the correct values in animation.cfg and still the same results..
* the model appears to be almost twice as bigger than the default sarge model. is there anyway to scale it down? because in milkshape, I cannot scale the whole skeleton system.
* the model appears to be almost twice as bigger than the default sarge model. is there anyway to scale it down? because in milkshape, I cannot scale the whole skeleton system.
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Tools > Scale All
And yes, this does scale the skeleton
anyways, i decided to dump the current model and start the bipping and animation over by scratch because simply for some reasons, the model was uv mapped pretty poorly, and quake3 rejected the model because it had more than 1000 verts on lower part of the model.
i started over on sunday night while I found a new way how to properly UV map this guy in wings 3d so hopefully I may get better results. i also made his legs a little but thicker as well.
heres the old model
http://home.graffiti.net/amphlis/olddizzie.jpg
now my current stage is to bip this dude without the ability of seeing any strange distortions which is gonna be very difficult for me to do in milkshape.
anyways i c u l8tr.