Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
Has it been 5 years already?! It's been a long time since I started out on just taking pictures with an iphone. Here are some of my latest photogrammetry scan work: model model model model model
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
I got burned out on my work a while back and want to return to finishing this UE5 environment project. That said I am having trouble with the wings on this sculpt, in particular getting everything to line up realistically as an outstretched wing should. Also, the sculpt is supposed to be rock as if a person was turned to…
My latest skin published to the CS2 workshop. Looking for some feedback. I focused a lot on the color scheme and normal map for this one. https://steamcommunity.com/sharedfiles/filedetails/?id=3176332240&result=1
Hi everybody! I've got the issue with triangles showing on the model after baking high poly to low poly. I try to bake the model in Substance Painter, and in the viewport everything seems to be ok, but in Iray the triangles are visible. I found a similar issue in this topic: Triangles showing on bake/normal map and tried…
Looking for some feedback on the texture-work for this guitar. There are already some things I plan to go back and revise, but I would appreciate some new eyes to tell me what could be improved. Thanks all! :) Full Material: Isolated Textures: Albedo Roughness Metallic Normal (sorry for the UV layout view on this one, I…