To be honest I hardly see any issue . But I would check if UV seam edge has split vertex normals. Any geometry using displacement shouldn't have hard edges.
i didn't use Arnold much . I used Clarisse FX and it had special checkbox that made sure uv seams got merged with displacement . Maybe Arnold have it too somewhere. just a guess.
First question I would ask is why are you using displacement? What’s the goal beyond this test asset?
Displacement is a pain in the ass, hard to edit, and uses a ton of memory. Most productions I’ve worked on actively avoid it, unless there’s absolutely no other way.
First question I would ask is why are you using displacement? What’s the goal beyond this test asset?
Displacement is a pain in the ass, hard to edit, and uses a ton of memory. Most productions I’ve worked on actively avoid it, unless there’s absolutely no other way.
Do you mean this just for games? Because in film, displacement is absolutely necessary in most cases and looks much better than just normal maps. Especially if you have details that stick out from the edges of the model, like lots of little spikes or something.
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