I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Hi! I am using 3ds max 2015 and I have some problems with displacement mapping. I hope somebody can offer some help. I am learning to model some terrain, but the ratios are just not as the should be. My workflow: 1. I am using http://opentopo.sdsc.edu/datasets, open topography 30 m accuracy data to get geoTipp map. 2. Then…
So with 801 looming around the corner, is it worth learning? I've always had an interest in MODO ever since 301 or so, but never felt to take the time to learn it. And this thread will decide if I and maybe a few others start learning it and convert over! I currently know 3DS Max and a couple months back switched to Maya.…
-Experience in Unreal Engine Shaders, and Optional PBR required- Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how…
Earlier this week I started working on a new weapon for Project Nevada: A rail cannon! NOT a rain cannon, stupid typo :poly142: (can a mod fix that if possible?). It's meant to be an over-the-shoulder heavy energy weapon. I based most of the model off of http://cghub.com/files/Image/080001-081000/80422/885_realsize.jpg. I…
We had a huge press conference here today with members of the parliament etc. Pretty amazing. So for you Polycounters this means, APPLY APPLY APPLY APPLY We won't stop hiring for a looooooong time Here's the official statement: [ QUOTE ] We expect to double in size and solidify Montreals position as a world-leading…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
Title pretty much says it all. Still VERY early in development... All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels. Here's the main character (named Wyn) so far, zoomed 800%: (You may recognize her from this thread: http://www.polycount.com/forum/showthread.php?t=81272&page=4) Really…
I'm trying to get a bit more speed out of my computer without too much investment and thought I would get more then my 2 GB ram. My problem is that I can't quite figure out what they mean about the max ram for the motherboard. Its either that it can only have 2 gb ram or 2gb ram in each of the two slots. Wlso what kind of…
Hey guys, I'm in the market for a new laptop. I found a guy near me looking to sell his relatively new Alienware m17x for 2,000$ - Cnd. here are the specs. Intel Quad Core i7- 4930MX "Haswell Bridge 4th-Gen i7" Extreme Edition Processor (8MB Cache | 3.9GHz Turbo Mode 16GB DDR3 RAM 4 DIMMS @ 1600mhz Samsung 840 EVO Series…