This is a school project that I have been working on for my Asset Production class last semester - I didn't get a chance to do the Normal Mapping so I am trying to finish it. My teacher works/worked at massive black and gave me the concept from Red Faction: Guerrilla - I believe the concept is by Jason Chan? High Poly Low…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
A piece from concept, a creative piece using own concept/imagination (with solid ref), a piece that focuses on technical abilities such as baking workflow and a piece that puts all of that together at the end with a focus on composition is what I would say be ideal for students. I would say, things like using a concept for…
gcmp- do not change the low poly cage after baking this will lead to incorrect shading even if its subtle it stops the peice looking as solid, dont do it as you dont have to. simple rules that i work to to get rid of normal baking issues 1- try to make the dseign less 90 degrees if you can, give geometry 85degrees this…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
I had an idea for a first-person survival horror game that takes place in an 'empty' Victorian city. Seemed like a good enough time to take a crack at normal maps, starting with some cobblestone. I started off doing a bit of sculpting using a Blob/Inflate brush, making sure that each stone had a bit of overhang so it had…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Make sure the objects match in the high and low bake groups. If some objects as miscategorized they might be missed in the bake For text, make sure you have some sort of bevel of the text otherwise there is no normal content to bake (the surface is completely planar with the base and the sides are missed. It's generally…
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Hi there, I'm posting this because I feel I have hit a brick wall in my workflow and am not sure where to go next. I also could use a few questions answered about things in zBrush and such. I've been procrastinating with this character for too long now, being too proud to reach out and ask for a bit of help; so now I'm…