This is a school project that I have been working on for my Asset Production class last semester - I didn't get a chance to do the Normal Mapping so I am trying to finish it.
My teacher works/worked at massive black and gave me the concept from Red Faction: Guerrilla - I believe the concept is by Jason Chan?
High Poly
Low Poly - Baking Normal Map - still got a few tweeks to do in the Normal Map before I start tweeking my AO and starting on Color
The Image was given to me by my teacher - Shon Mitchell from Massive Black - I believe the concept was drawn by Jason Chan?
Yeah - I agree about the gun - but I was told to try and find a gun that matches the gun in the holster in the concept (the handle)...I wanted to make a futuristic gun but it would not fit the holster...
SHAWNELL3D - I know right DURRRR lol...I'm sure I can throw in a grenade in a 2x1 separate map - to save on texturespace...
I wanted to make a futuristic gun but it would not fit the holster...
But your current version doesn't seem to belong to that holster either. The holster is multiple times bigger then that gun. The gun would just simply fall in, lol.
I'm more of a modeler, so I can't really help you much man... But, I feel like the current brown clothing meterial is to noisy. It's not really reading well from what I see.
Having things feel like metal is quite hard- anyone got any tips?
Metal materials rely heavily on specular highlighting. If you don't yet have a spec map, get one going, and have the metals be pretty strong compared to other materials...that will give you a good start.
Your backpack could use some love. In the concept it looks like it may be tapering in more at the bottom. Also you're missing the small pocket that sticks out from the pack. Additionally your low poly mesh is reading a bit too flat atm, and could probably use more geometry to help it read.
Those points aside, the rest of it is really shaping up man, nice work
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I'm certain that he wouldn't be using an average pistol like that.
Here is what the pistol looked like in RFG: http://redfaction.wikia.com/wiki/EDF_Pistol
SHAWNELL3D - I know right DURRRR lol...I'm sure I can throw in a grenade in a 2x1 separate map - to save on texturespace...
But your current version doesn't seem to belong to that holster either. The holster is multiple times bigger then that gun. The gun would just simply fall in, lol.
I like the main model though! Good job!
Another WIP - not done yet
Good luck man! Keep at it and it will turn out
Metal materials rely heavily on specular highlighting. If you don't yet have a spec map, get one going, and have the metals be pretty strong compared to other materials...that will give you a good start.
One of the things I am finding hard - is to get the metal to look like metal and to get the spec map to make the glass shine a bit more...-
Also still have to fix the chest portion...there's some Normal Map issues with that
Those points aside, the rest of it is really shaping up man, nice work
Callin it Quits on the texturing - Gonna rig and pose it...
can i have this model?