Finalised a high poly for the statue and put it into the scene. Working on textures in Substance Painter and painted on rough placements for the moss (planning to vertex paint a proper material onto the statue in Unreal once I make it) Trying to figure out how to soften the shadows so they're less harsh and closer to the…
'Ello, lovely world of the polycount marmoset interwebs. Let's get to the point. 1. Setting up a scene in blender, including stage, model and camera. 2. Exporting said scene with the posed model (posed armature) as .fbx. 3. Importing .fbx into marmoset. The model is back in T-Pose. Even if I apply transformation in the…
Scene runs on 4k 60fps without planar reflections and exponential height fog. Wanted to practice modular environment skills, my main focus for this project was to use the same asset as many times as possible in the scene, so for that I considered every object to be unique from different angle... for example those columns…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…
Hi! So I have set out to make an abandoned/apocalyptic Stockholm Central Station in UE4 for various reasons - but mainly because I haven't done any environments before (been doing more stylized characters). Been working on this scene for a couple of days now. As I'm new to enviornments and UnrealEngine I'll gladly take…
Huge Low Poly Trees Pack for Unity Asset Store Available Now on the Unity Asset Store! Almost every outdoor scene should have trees to look more natural. And this package contains a huge variety of different trees ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in…
Not game/engine related, but I've never run into this before and I can't figure out for the life of me why this is happening. Rendering a scene with no daylight system, just two Area Omni's near the ceiling where the light fixtures are emitting GI. If I place a spot light in the scene and add a volume light, it renders…
Current stage; Hi everyone, I'm Anya! I'm a second year Game Art student who's finally decided to do a 3D personal project rather than 2D, since I like to paint a lot. So far I've done some concepts and am in the process of using a whitebox to make edits to my scene, as I think my initial concepts were too ambitious for…
Hi everyone, I have been working on finishing off my Lego Futurama scene. I still want to develop it a little bit further to remove some minor lighting issues where Lego blocks meet, and improve the texture for the Professors face. I would also like to expand the front of the scene too and possibly create the rest of the…
Latest shots Original post ============= Hi guys. I started this scene 2 weeks ago, and it’s my first purely art focused project. The idea behind the scene is that it’s some kind of remote, off planet mining area, and what you’re seeing in the images is the residential complex for the staff and families. So there will be…