Gameloft's New Orleans studio is adding one, possibly two, 3D Artists to the team. The bar is always being raised at Gameloft - show us a portfolio with your very best character or generalist work to have an opportunity for this position. Gameloft New Orleans works on a variety of projects, and in a variety of genres and…
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals.This is a very versatile tool that will greatly help you dealing with "medium…
PROJECT MINER (CODENAME) Future mining industries will adventure to new planets to mine off world as Earth's resources are scarce. Venturing to unexplored worlds Mining corporations race to discover new ‘fuel’ and “Ore” to save the dying earth however, they discover a lot more than they bargained for. Mining new resources…
Lead Environment Artist Irrational Games is the award winning developer of System Shock II and Freedom Force, both of which are feature in IGNs top 100 games of all time. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
absolutely pure topology. it's just a UV sphere separated once by a separation surface modifier the problem appears only on this mesh. there is no dense topology here, as for example on the body of a lizard (900,000 polygons), but the body is easily exported. triangulation doesn't help either
Hey guys, is there a big difference between Blender, Maya and Cinema 4D when it comes to modelling? Also I wonder if there are any limits in polygons in these programs? What other programs are also nice for modelling alone? Thank you
i made an alien in zbrush, around 10 million polygons, not stuck, just want some feedback for where i am, and how i could make it even better! thanks critique very much needed
Hi everyone! Have a problem with transparency in a sketchfab's viewer. Some polygon of my glass mesh looking not correct. In substance painter, maya, marmoset - transparency works perfect, but in sketchfab I see the next problem: model
Is it possible to deform vertices or faces in a way that is similar to folded origami paper? I.e. the size of the mesh remains constant when moving points, deforming along the polygon edges but not actually changing size (only orientation and position)?