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ALIEN (critique very much needed)

i made an alien in zbrush, around 10 million polygons, not stuck, just want some feedback for where i am, and how i could make it even better! thanks 

critique very much needed 

Replies

  • Sunray
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    Sunray polycounter lvl 7
    Looks nice man,

    I really like the deltoids and the traps.  I changed a few thing quickly what I think looks good. I really don't like the top of your head i feel like it's too much. The eyes a bit too big I would add some more flow to the horn at the back. It also feels like you don't have a rib cage. i  would also try to add some serratus muscles. 

    But man i love what you have going on so far looks awesome hope my input helps a bit.


  • Mondo_Enamorado
    i think what you did to the head helps the silhouette a lot, this was great i appreciate it!
    its hard getting immediate feedback  on a site thats so saturated with cool stuff
  • TomGT
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    TomGT polycounter
    Very interesting! Do you have a direction for this? In what sort of game do you see this creature in?

    I quite like the direction @Sunray gave on his post. I'm all for stylized art and the changes he suggested sparks a Darksiders vibe for me, which is neat! 

    Do tell us a direction/style you're bringing this to. It helps others understand what you're trying to achieve and overall critique your work better. :)
  • Sunray
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    Sunray polycounter lvl 7
    i think what you did to the head helps the silhouette a lot, this was great i appreciate it!
    its hard getting immediate feedback  on a site thats so saturated with cool stuff
    I know what u mean haha. I'm also asking for feedback a lot of the times always nice to get some. Make sure to give us some updates I'm excited to see what you will do with this model.
  • Mondo_Enamorado
    i was going for a sentient alien, violent and isolated on a far off planet, rocky and slimy but
    didnt really picture him in an particular game setting actually, it was a quick sketch that got away from me  but im working on it now trying to create a full character 
  • crazyone
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    crazyone polycounter lvl 5
    here this might help ,triangles violent aggressive shapes is what you need I think , but might be just my preference , and try combining areas of rest (without details) with areas with details to make it look cool 

    and maybe combine 3 types of details (big,medium,small) right now they are pretty close in scale

  • Poseidon8734
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    Poseidon8734 polycounter lvl 6
    It is a really cool concept tbh! One thing I would say is that with so many details on a model like this I would just try to pronounce the main features a little bit more. Maybe emphasize the eyes ever so slightly. At the end of the day it is your concept and it is super cool! Can't wait to see what happens with this!
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