Hi, im working on haircards grooming and im facing with something unexpected . I thought when i rotate haircard mesh the Texture will automatically follow its path but instead od that i get this result:
Many months ago I felt that SUBD modeling was really holding me back to produce highly detailed objects/characters/vehicles, like the simple fact of, adding a manifold extrusion would create loops throughout the whole object, I'd spend 2-3 more time dealing with loops and fixing triangles that are messing up with the…
Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
Hi, is there some setting somewhere that I can apply a default grey material to all objects that I create? Right now the object color is black because thats the color I want the wireframe to be when you enable edged faces. I know you can change the default colour of the objects to grey, but then I'll have to change it to…
Hi everyone, I have little problem, how setup materials for Rig Light Tent in V-Ray. As you can see on image, my Light Tent is simple box with front window. Grey part in inner box has front-side faced normals and black part outside box has back-sided normals. Light Tent Shape has properities at default state. Around Light…
Hi. New here. Been searching on google, but couldn't find anything to help me so... I'm trying to create normal maps with Crazybump (out of black/white heightmaps) but I have a bunch of shading issues in 3DS max (both rendered, and viewports). New to Normal Maps. Please, please help or give me some guidelines. Here are…
Hi! Im new too game asset modeling and i have been trying to model a building that will go well in Unity game Engine. I was hoping to ask a couple of questions and get some tips from you guys that have been doing this a Little bit longer than i have. So...lets say that the base mesh of my building is a box and i would like…
Hey guys, I have a problem with material id order, let me explain the whole situation. I received a car model in 3ds Max and have to do a work with it. Since i really do not like the 3ds i decided to make this job via blender. So the model has few uv map according to the material and materialid. Blender imports it…
UDK doesn't support their SSS solution alongside a Custom material? Bummer, that sucks :/ I guess I can see what the issue is now. 1-Try replacing the current DT3D setup with a Blended Normals option. Problem with DT3D is you lack any kind of 'Cyan' suppression, so you will always get that nasty 'blue' fade near the…
Well, much has gone on in life, conscription has been really draining but I've been trying to work on this little by little in spare time. I don't think anyone still follows this thread at this point but I'll put up some stuff for posterity. I've managed to retopo the sculpt, unwrap the UVs, work on hair cards and begin…