https://vimeo.com/220233133 If you check out this demo reel at 1:31 you'll see a shot in black and white which says "NOT MINE" at the bottom. They included that shot because their shot was the next one, but it wouldn't flow or make sense without this shot before it. That's just one technique you can use if you worked on a…
Thanks guys! And for the bump! I was surprised to see two comments from today :) @TaylorMouse, yea I know what you mean. Personally it's a style that I'm wanting to do, however, I may end up going back and adding some damage to the armors (not like massive, but the standards dents and dings you would see from a battle…
Hello ;D Thanks for all the replies on this post so far - I'm glad people are still interested in the game and hopefully like how it is progressing. We've just put up a new development log at http://multivaders.com which we'll start to post progress updates at alongside this thread. Feel free to drop in, post a comment or…
Hey all! So today is the start of the summer character workshop i'm hosting. I've encouraged the other guys to make their own threads and as/when they do i'll edit this post to contain their links. Please critique them and me as much as you can. Joe…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Hi there, My name is Sagan Tucker and I'm looking for 2D and 3D artists to work on a medieval fantasy game series. "The Telerian Chronicles" is an epic fantasy 3rd Person Action Adventure with RPG elements. An ancient necromancer has been unleashed on the continent of Teleria and has relaunched the war he started thousands…
And I was busy all day trying to beat the slack out of him, whilst explaining the process of creating LODs, why they are so important, and why it ISN'T important that the lower LODs look hideous up close. I also did more work on some tweaks here and there, and spent a few HOURS trying to figure out how to convert ingame…
Hey Kasigawa, I'll list a few things that investors look for: * A game demo that demonstrates game play. * A financial plan that shows they will make their money back and more. And shows how and on what you'll spend the funds. * A team of experienced people contractually obligated to this project. * A list of patents you…
MoP: If you like that pinning stuff, check out the Silo UV tools. Only thing missing that I saw demonstrated is the distortion false coloring, and alignment options. Its a little wonky workflow-wise and I'm not really used to it, but very promising. Leilei: I'm sorry, but...thats manages to make zero sense. The idea that…
Cinematic Modeler (In-House Contract) Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic…