I'm just wondering what cases bad smoothing in Max or Maya? I've notice when in both that you'll have a crease line that clearly shows the Tri on a Qud and extremely dark areas that look like that they are warping. An example Warping effect along with Wireframe that is happening around the slide.
Hey guys, I did a quick test before going into high poly modeling. I have a simple hi poly mesh that i have baked onto a low poly but i get an dark line running though Im assuming this is a smoothing group issue? Looking at some tutorials for now but any feedback would be appreciated. Thanks
here is the picture. The mesh was created in MAX (without sub-divisions). Then I brought it into Maya to bake normals, but after I applied smoothing, something weird happened. It seems that pinching appears only if there is a vertex on open edge. Now the question is - do I have to close all my open edges, or? thanks!
Hey guys, i would like to give me some feedback for this. I am doing tutorial for car modeling from Digital tutors. Everything went well, till now, when i wanted to use Nurms Subdivision to smooth it out. This is what i got,
I was wondering if anyone has a good technique for smoothing out a curved surface to remove subtle surface variations on a curved surface, such as a car, or other machined metal. Other than moving every vert 1 by 1 that is.
Hey guys, Just a quick question, is there a quick way to get UV islands from the Smoothing Groups I've already created in 3DS Max 2013? TexTools appears to have this function, but does not work with 3DS Max 2013. Cheers!